


It's a brand-new coat of HD/4K paint on top of a piece of vintage history. It would be more than welcome if it has added something more to the recipe, but it's easy to forgive it for this "blunder." So, in conclusion, Resurrected basically translates to 'Remastered,' and nothing more than that. Generally, X might have more Y than Diablo II, but the latter does the few things it does really, really good. Titan Quest has more abilities to choose and blend? Yes, but Diablo II's combat lets you have fun with them and kill whole squads of hellspawn.

Diablo III is more "modern?" Yes, but Diablo II lets you create distinct, custom builds. Small flaws put aside, there's a reason this is still considered the high standard, and why it's so darn enjoyable. Thankfully, although Blizzard did indeed waste a great opportunity to smooth out the rough edges of its diamond, this still remains one of the best hack 'n' slash ARPGs ever made. Characters now collect money by walking over their piles, the UI looks better, you have a shared stash (godsend) and there are more settings to play with (visual and otherwise), but as a whole, this is Diablo II as you remember it to be. Chugging down health potions is a necessary "tactic" for surviving boss fights? Yup! Stamina bar still exists for no other reason than to annoy you after a minute or so of continuous running? Oh yeah. Handling a limited inventory that fills up in a matter of minutes? Yes. Identifying items, and going back to the town to sell them? Still here. It hasn't got that much better, but some QoL features have slowly emerged, and this implements almost none of these. It remains a classic in every sense of the term… but it got old. Its only true flaw besides a couple of issues here and there? It got old. Its excellent, dark fantasy atmosphere, and deeply engrossing story, were more than enough to make it a hit, but this also had great gameplay, which revolved around a simple, yet addicting loop of slay-demons-collect-loot, with numerous hero archetypes to try out, all with a varied set of skills. A typical hack 'n' slasher the likes of Grim Dawn and Path of Exile, Blizzard North's creation had players follow on the Dark Wanderer's footsteps across a variety of locales, ranging from grasslands and deserts, to jungles and even hell itself, with the purpose to defeat the titular Prime Evil - along with his extended family, with the demon lord Baal being the end boss of the Lord of Destruction expansion.
